QUIZ POOL PRICES DISTRIBUTION AND INFORMATION.

pip install rank-choicer

from rank_choicer import RankChoiceCounter
counter = RankChoiceCounter([“A”, “B”, “C”])

votes = {
“voter1”: [“A”, “B”, “C”],
“voter2”: [“B”, “A”, “C”],
“voter3”: [“C”, “A”, “B”],
“voter4”: [“A”, “C”, “B”],
“voter5”: [“B”, “C”, “A”],
}
winner = counter.count_votes(votes)
print(f”Winner is: {winner}”)

results = counter.get_round_results()
print(f”Eliminated in the first round: {results[0].eliminated_options}”)
print(results[0].vote_counts)

Eliminated in the first round: [‘C’]
{‘A’: 2, ‘B’: 2, ‘C’: 1}

from rank_choicer import EliminationStrategy
counter = RankChoiceCounter(
[“A”, “B”, “C”, “D”], elimination_strategy=EliminationStrategy.BATCH
)

rank=0
while(rank < Max # prizes)
{
  prize= %prizeForRank(rank)
  offset=1
  while(scoreList[rank+offset]!=null && scoreList[rank]==scoreList[rank+offset])
  {
     prize += %prizeForRank(rank+offset)
     offset++
  }
  prize= prize / offset
  for(int k=0; k<offset;k++)
  {
    prizeOfPlayer[k+rank] = prize
  }
  rank+=offset
}

#include <conio.h>
#include <vector>

#define TOTAL                       100
#define WINNERS                     15
#define FIRST_WINNER_PERCENTAGE     0.30

void distribute_1(::std::vector<double> * const prizes)
{
    prizes->clear();

    double total = TOTAL;
    double winning_percentage = FIRST_WINNER_PERCENTAGE;
    double slope = 0.5;
    int winners = WINNERS;

    double winning = 0;
    for(int i = 0; i < winners; i++, total -= winning, winning_percentage /= 2)
    {
        winning = total * winning_percentage;
        prizes->push_back(winning);
    }
}
void distribute_2(::std::vector<double> * const prizes)
{
    prizes->clear();

    double total = TOTAL;
    double winning_percentage = FIRST_WINNER_PERCENTAGE;
    double slope = 0.5;
    int winners = WINNERS;

    double winning = 0;
    for(int i = 0; i < winners; i++, total -= winning/*, winning_percentage /= 2*/)
    {
        winning = total * winning_percentage;
        prizes->push_back(winning);
    }
}
void distribute_3(::std::vector<double> * const prizes)
{
    prizes->clear();

    double total = TOTAL;
    double winning_percentage = FIRST_WINNER_PERCENTAGE;
    double slope = 0.0005;
    int winners = WINNERS;

    double winning = 0;
    for(int i = 0; i < winners; i++, total -= winning, winning_percentage -= slope)
    {
        winning = total * winning_percentage;
        prizes->push_back(winning);
    }
}
void distribute_4(::std::vector<double> * const prizes)
{
    prizes->clear();

    double total = TOTAL;
    double winning_percentage = FIRST_WINNER_PERCENTAGE;
    double slope = 1 / WINNERS;
    int winners = WINNERS;

    double winning = 0;
    for(int i = 0; i < winners; i++, total -= winning, winning_percentage -= slope)
    {
        winning = total * winning_percentage;
        prizes->push_back(winning);
    }
}

void main()
{
    ::std::vector<double> prizes;

    distribute_1(&prizes);
    distribute_2(&prizes);
    distribute_3(&prizes);
    distribute_4(&prizes);

    double total_granted = 0;
    for(int i = 0; i < WINNERS; i++)
    {
        total_granted += prizes[i];
        printf("%lf\n", prizes[i]);
    }
    printf("-\n%lf\n", total_granted);

    _getch();
}
This is as far as I could reach. The issue with this one is for example, if that if you set 'WINNERS' to 5 for example, the algorithm doesn't reach the 'TOTAL' amount (100 in this example) or even closer (I get a total of 83).

Cristy's solution:

#include <conio.h>
#include<iostream>
//using arithmetic progression
using namespace std;
int i;
float ratio;
float first_prize;
float s;
int main()
{
    float money=1000;
    const int total_prizes =        10;
    float last_prize =              99;
    float prizes[total_prizes+1];

    /**/first_prize=2*money/total_prizes-last_prize; //last member of the progresion
    ratio=(first_prize-last_prize)/(total_prizes-1);
    prizes[total_prizes]=last_prize;
    for(i=total_prizes-1;i>=1;i--){
       prizes[i]=prizes[i+1]+ratio;
       money-=prizes[i];
    }
    for(i=1;i<=total_prizes;i++){
        printf("%d) %.2f\n",i,prizes[i]);
        s+=prizes[i];
    }
    printf("TOTAL SUM:%.2f\n",s);
    printf("Ratio: %.2f", ratio);
    _getch();
}
#include<iostream>
//using arithmetic progression
using namespace std;
FILE *g=fopen("output.out","w");
#define last_prize 10
#define total_prizes 20
int i;
float prizes[total_prizes+1];
float money=1000;
float ratio;
float first_prize;
float s;
//a1=last_prize
//an=first_prize
int main(){
 first_prize=2*money/total_prizes+last_prize; //last member of the progresion
 ratio=(first_prize-last_prize)/(total_prizes-1);
 prizes[total_prizes]=last_prize;
    for(i=total_prizes-1;i>=1;i--)
       prizes[i]=prizes[i+1]+ratio;
 for(i=1;i<=total_prizes;i++){
  fprintf(g,"%d) %.2f\n",i,prizes[i]);
  s+=prizes[i];
 }
 fprintf(g,"TOTAL SUM:%.2f",s);
return 0;
}